triangle.wgsl
// x: angle in radians, y: width / height, zw: unused.
struct Uniforms {
rotation: vec4f,
};
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
struct VertexOutput {
@builtin(position) position: vec4f,
@location(0) color: vec3f,
};
@vertex fn vertexMain(@builtin(vertex_index) index: u32) -> VertexOutput {
let positions = array<vec2f, 3>(vec2f(0.0, 0.65), vec2f(-0.6, -0.55), vec2f(0.6, -0.55));
let colors = array<vec3f, 3>(vec3f(0.66, 0.71, 0.81), vec3f(0.25, 0.55, 0.57), vec3f(0.40, 0.51, 0.69));
let p = positions[index];
let c = cos(uniforms.rotation.x);
let s = sin(uniforms.rotation.x);
let rotated = vec2f(c * p.x - s * p.y, s * p.x + c * p.y);
var output: VertexOutput;
output.position = vec4f(rotated.x / uniforms.rotation.y, rotated.y, 0.0, 1.0);
output.color = colors[index];
return output;
}
@fragment fn fragmentMain(input: VertexOutput) -> @location(0) vec4f {
return vec4f(input.color, 1.0);
}
controls.txt
<div class="test01-controls">
<button id="gpu-stop" type="button" disabled>停止</button>
<label for="gpu-angle">角度 <output id="gpu-angle-value" for="gpu-angle">0°</output></label>
<input id="gpu-angle" type="range" min="0" max="360" step="1" value="0" disabled>
</div>
main.js
// Test01 owns its initialization, resources and animation loop.
const start = document.querySelector('#gpu-start');
const stop = document.querySelector('#gpu-stop');
const slider = document.querySelector('#gpu-angle');
const angleValue = document.querySelector('#gpu-angle-value');
const status = document.querySelector('#gpu-status');
const canvas = document.querySelector('#gpu-canvas');
const info = document.querySelector('#gpu-info');
const uniformData = new Float32Array(4); // vec4f: angle, aspect ratio, 0, 0.
let device, context, uniformBuffer, pipeline, bindGroup;
let angle = 0;
let running = false;
let initializing = false;
let frameId = 0;
let lastTime = null;
let generation = 0;
function updateAngleDisplay() {
slider.value = String(Math.round(angle));
angleValue.value = `${Math.round(angle)}°`;
}
function pause() {
running = false;
cancelAnimationFrame(frameId);
frameId = 0;
lastTime = null;
start.disabled = initializing;
stop.disabled = true;
}
function release() {
pause();
context?.unconfigure();
uniformBuffer?.destroy();
device?.destroy();
device = context = uniformBuffer = pipeline = bindGroup = undefined;
slider.disabled = true;
}
function fail(message) {
generation++;
initializing = false;
release();
start.disabled = false;
start.textContent = '開始';
status.textContent = `実行できませんでした: ${message}`;
}
function detail(label, value) {
const dt = document.createElement('dt');
const dd = document.createElement('dd');
dt.textContent = label;
dd.textContent = value;
info.append(dt, dd);
}
function draw() {
uniformData[0] = angle * Math.PI / 180;
uniformData[1] = canvas.width / canvas.height;
device.queue.writeBuffer(uniformBuffer, 0, uniformData);
const encoder = device.createCommandEncoder();
const pass = encoder.beginRenderPass({ colorAttachments: [{
view: context.getCurrentTexture().createView(),
clearValue: { r: 0.09, g: 0.12, b: 0.14, a: 1 },
loadOp: 'clear', storeOp: 'store',
}] });
pass.setPipeline(pipeline);
pass.setBindGroup(0, bindGroup);
pass.draw(3);
pass.end();
device.queue.submit([encoder.finish()]);
}
function frame(time) {
if (!running) return;
try {
if (lastTime !== null) angle = (angle + (time - lastTime) * 0.045) % 360;
lastTime = time;
updateAngleDisplay();
draw();
frameId = requestAnimationFrame(frame);
} catch (error) { fail(error.message); }
}
async function initialize() {
const token = ++generation;
if (!window.isSecureContext) throw new Error('HTTPSまたはlocalhostで開いてください');
if (!navigator.gpu) throw new Error('このブラウザ環境ではWebGPUを利用できません');
const adapter = await navigator.gpu.requestAdapter();
if (token !== generation) return false;
if (!adapter) throw new Error('利用可能なGPUアダプターを取得できませんでした');
const currentDevice = await adapter.requestDevice();
if (token !== generation) { currentDevice.destroy(); return false; }
device = currentDevice;
device.lost.then(({ reason, message }) => {
if (device === currentDevice && reason !== 'destroyed') fail(`GPUデバイスを失いました: ${message || reason}`);
});
device.addEventListener('uncapturederror', event => {
if (device === currentDevice) fail(event.error.message);
});
context = canvas.getContext('webgpu');
if (!context) throw new Error('WebGPUのCanvasを取得できませんでした');
const format = navigator.gpu.getPreferredCanvasFormat();
context.configure({ device, format, alphaMode: 'opaque' });
const response = await fetch(new URL('./triangle.wgsl', import.meta.url));
if (token !== generation) return false;
if (!response.ok) throw new Error(`WGSLの取得に失敗しました: ${response.status}`);
const code = await response.text();
if (token !== generation) return false;
const shader = device.createShaderModule({ code });
const compilation = await shader.getCompilationInfo();
if (token !== generation) return false;
const errors = compilation.messages.filter(message => message.type === 'error');
if (errors.length) throw new Error(errors.map(message => message.message).join('; '));
device.pushErrorScope('validation');
uniformBuffer = device.createBuffer({ size: 16, usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST });
const bindGroupLayout = device.createBindGroupLayout({ entries: [{
binding: 0, visibility: GPUShaderStage.VERTEX,
buffer: { type: 'uniform', minBindingSize: 16 },
}] });
bindGroup = device.createBindGroup({ layout: bindGroupLayout, entries: [{
binding: 0, resource: { buffer: uniformBuffer, offset: 0, size: 16 },
}] });
pipeline = await device.createRenderPipelineAsync({
layout: device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout] }),
vertex: { module: shader, entryPoint: 'vertexMain' },
fragment: { module: shader, entryPoint: 'fragmentMain', targets: [{ format }] },
primitive: { topology: 'triangle-list' },
});
if (token !== generation) return false;
draw();
const validation = await device.popErrorScope();
if (token !== generation) return false;
if (validation) throw new Error(validation.message);
await device.queue.onSubmittedWorkDone();
if (token !== generation) return false;
info.replaceChildren();
detail('GPU情報', adapter.info?.description || '機種名を取得できませんでした');
detail('Uniform Buffer', '16バイト · group 0 / binding 0 · 頂点ステージ');
detail('描画サイズ', `${canvas.width} × ${canvas.height}`);
slider.disabled = false;
return true;
}
start.addEventListener('click', async () => {
if (running || initializing) return;
const attempt = generation;
initializing = true;
start.disabled = true;
try {
if (!device) {
status.textContent = 'WebGPUを初期化しています';
if (!await initialize()) return;
}
initializing = false;
running = true;
stop.disabled = false;
start.textContent = '再開';
status.textContent = '回転中';
frameId = requestAnimationFrame(frame);
} catch (error) {
// Ignore failures from an initialization abandoned by pagehide or fail().
if (generation <= attempt + 1) fail(error.message);
} finally {
initializing = false;
if (!running) start.disabled = false;
}
});
stop.addEventListener('click', () => { pause(); status.textContent = '停止中'; });
slider.addEventListener('input', () => {
angle = Number(slider.value);
updateAngleDisplay();
if (device) {
try { draw(); } catch (error) { fail(error.message); }
if (!running && device) status.textContent = '停止中 · 角度を更新しました';
}
});
document.addEventListener('visibilitychange', () => {
if (document.hidden && running) { pause(); status.textContent = '停止中 · ページが非表示になりました'; }
});
window.addEventListener('pagehide', () => {
generation++;
initializing = false;
release();
start.disabled = false;
start.textContent = '開始';
status.textContent = '開始ボタンで再初期化します';
});